Challenge

PixiuWorld, a social casino game, was approaching launch and needed a player acquisition strategy. The goal: build a Telegram Mini App that could funnel players into the main game while giving them a taste of the universe and mechanics. The game needed to feel connected to PixiuWorld's casino-like aesthetic while functioning as a standalone engagement tool — no monetization, pure marketing funnel.

Solution

Game Design: PixiuTap evolved from the TapMonsters foundation but quickly became its own experience. The core loop:

  1. Totems generate S.P.I.N.S over time
  2. Players upgrade totems to increase SPINS output
  3. SPINS are spent to capture Pixiu creatures

The mechanic deliberately echoed PixiuWorld's social casino feel — the capture system had slot-machine energy with polished animations and satisfying feedback. Players were earning free SPINS they could eventually use in the main game, creating a direct bridge between the two experiences.

Project Management: Beyond design, I served as the connective tissue between Spielworks' development team and the external PixiuWorld team at NativeGaming. This meant:

  • Coordinating cross-game infrastructure (shared PlayFab backend)
  • Ensuring universe consistency between PixiuTap and PixiuWorld
  • Managing dependencies between two separate development pipelines

Timeline: 8 weeks from concept to launch.

Results

  • 1,000,000+ registered players
  • 8 weeks from concept to launch
  • Cross-game funnel successfully drove awareness for PixiuWorld launch
  • Status: PixiuTap ended December 2025 as planned; PixiuWorld is now live

PixiuWorld IP owned by NativeGaming

PixiuTap gameplay image